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About drlynrobinson

Academic, Londoner. She/Her

Documenting Performance: the backstory

This post first appeared on http://documentingperformance.com on October 16th 2016. It describes the background to the symposium held on 31st October 2016, at City, University of London: “The Future of Documents: documenting performance

The Twitter hashtag relating to this event is #docperform.

Cross-posted here for reference.

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There are now just two weeks to go until ‘Documenting Performance’, our exploratory, interdisciplinary symposium on the concept of performance as a document, and the ideas, theories and practices around the documentation of performance. We are hoping that our initial event will spark further interest to form a longer term project, which we are calling DocPerform.

My initial feelings are positive, as for this event, both the response to our call for papers (27 abstracts, and I had to turn another couple away after the deadline) and the number of registered attendees (75) has been stunning. The event is now sold out, but we are running a wait-list so please email me [lyn@city.ac.uk] if you would like to come but have been unable to secure a ticket. If you are holding a ticket that you know you will not use, please cancel via Eventbrite, so someone else can join us.

We would like to say a very big ‘thank you!’ to everyone who has sent us ideas, and registered for the event. It was hard to make a choice about which papers to include, but I hope that everyone will agree that our Programme, showing the range of approaches to how we currently understand performance as a document, is pretty good! We are very excited about the day, and look forward to meeting new colleagues interested in documents and documentation.

My original idea was to host a series of seminars within our research centre, (Centre for Information Science) to examine how the conceptual view of the document is developing in the 21st century. The question of what is / is not a document is considered in work of Otlet, La Fontaine, Briet, Buckland, Lund, Latham, Gorichanaz, Robinson and other writers within the field of library and information science, with the earliest papers having been  written at the start of the 20th century.  The obvious and fascinating question would be ‘what next’? I subsequently felt, however, that it would be helpful to take a step back, and to consider whether any unifying perspective could be applied to the increasing number of entities already extant upon the documentary landscape. Such a framework would be valuable to any discipline concerned with the organisation and preservation of its domain output, and could also be used to help formulate understanding of future document types, real or conceptual.

My working draft of such a framework is shown at the end of this post. Several colleagues contributed to my ideas, and I would like to mention them briefly as part of the background to our forthcoming event.

When my friend and colleague Prof Adrian Cheok joined City a few years ago, I was inspired by his work on the multisensory internet, (transmitting the sensations of taste, smell and touch in addition to sound and vision via the network), and this, plus developments in pervasive computing, wearable technology, human-computer interfaces and virtual reality, brought to mind the idea of the library as the ‘Experience Parlour’. I came across this idea in The Library of the Future, a book by Bruce Shuman, written in 1989. In his series of scenarios for the future library, he suggested one where reading a good book meant actually living, or experiencing it. I wondered if this form of immersive document was one possible future for documents, and consequently for libraries and other cultural, collection orientated institutions.

Whilst science fiction provides us with many depictions of immersive documents, (for example the holosuite in the Star Trek universe), at the present time fully-immersive documents, wherein the reader perceives a scripted unreality as reality, do not exist. However, many of the entities to which we refer as documents offer the reader a partially-immersive, or complex, experience. These documents provide the reader (broadly interpreted to include related terms player, participant, viewer, audience member) with a compelling and realistic world, but one which is delineated to varying extents from actual reality. The reader knows that they, and the document with which they are engaging, are a part of the real world (for want of a better phrase). This is in contrast to the experience delivered by fully immersive-document (as yet theoretical) where the reader cannot distinguish between the unreality and reality, and the interface between human and computer is invisible and frictionless.

A series of encounters over the past 3 years provided insight for developing a framework to help us understand what partially-immersive documents might be, and how they could relate to other documents.

Videogames

In June 2014, Adrian invited me to a seminar on the history of video games at the Daiwa Foundation. The enthusiasm with which players spoke of their interaction with early games indicated how strongly they identified with and enjoyed the ‘unreal’ worlds of the game. Whilst some games offered realistic environments, others offered clearly computer-generated spaces, yet the players still engaged time after time. Video games are an example of partially-immersive documents. They provide the ‘reader’ with a compelling world, but one which is clearly separate from reality. Even the most enthusiastic player knows the game world is constructed.

The playing of historical games was not the only point for consideration during the seminar; the issue of preservation was paramount, and discussion turned towards which characteristics of the games needed to be preserved. The list went beyond saving a copy of the software (computer program), conservation of its associated hardware or simulations of now-extinct computer operating environments, to ensuring that feelings, such as elation, despair, desire to win, anxiety, happiness or nostalgia, all possibly experienced by the player during the game, could also be guaranteed. The question then became more complex; are we attempting to preserve an historical game to be played afresh in a contemporary time, or are we attempting to preserve something more, by including something of the past environment, and even the experience/feelings of the player or players?

So, if we intend to record and preserve ‘experience or feelings’, do we mean that we are attempting to ensure that (re)playing the preserved game will generate the same sorts of feelings that were invoked generally in previous times, or are we attempting to reconstruct individual experiences of a game, exactly as they happened on a previous occasion, so that somehow the players or readers feel exactly the same as they did during a previous, specific occasion (for example the excitment of completing a level, or of a winning goal). If this latter reconstruction were technologically possible, it should also be possible to experience a game from the viewpoint of someone else, by replaying (and experiencing) their memory track, alongside the game timeline.

Experience is hard to define, and even harder to code for access and reuse. This level of enhancement to partially-immersive documents remains theoretical, but it is possible to imagine that a layer of ‘experience’, general or personal,  could be added to complex, or partially-immersive document formats. The concept of adding experience or feelings to a document, or record of a document (documentation), introduces the need for us to consider who the document or documentation is for. Whose point of view are we recording? In theory, a record could be made of every individual experience of every individual document, including the perspective creator(s) or author(s).

These concepts are reflected in recent developments in journalism, where 360 degree recording is used to film documentaries. The realistic, ‘immersive’ nature of these films enhances emphathy from the viewer, evoking feelings similar to those felt by those present at the time the recorded events took place.  See: Virtual Reality, 360 Video and the Future of Immersive Journalism, by Zillah Watson, 1st July 2015.

At this stage then, we have the concept that video games, or simple copies of video games are partially-immersive documents,  but that copies or recordings could also offer an additional layer of general ambience/sentiment, or personally specific thoughts and feelings. These enhanced copies, also partially-immersive documents, would be considered new documents in their own right, although associated with the original video game.

Interactive Narratives

At around the same time that I encountered the video games enthusiasts, I became aware of the convergence of video games with interactive fiction. These latter digital documents, which increased in popularity and number with the ready availability of consumer technologies such as smart phones and tablets, attempt to engage the reader by allowing input to or participation in the script. They offer interactive engagement across a range of platforms, and can reach out to the reader via texts, emails and phone-calls. Innovative software such as that which reads emotion from facial expressions can be used to tailor interactive fiction to the individual reader. The difference between an interactive fiction and a game is hard to specify, although one distinction I came across suggested that although many games have a narrative aspect to them, this is not required.

Interactive fictions are also partially-immersive documents, proferring experiences which are distinguishable from reality, yet which offer varying degrees of participation and immersion in compelling, unreal worlds. Like the worlds of video games, interactive narratives could be recorded with the intent to evoke time or context specific feelings, or indeed the feelings or experiences from a given player at a given instance.

Documentation

Technologies which underpin partially-immersive (and perhaps eventually fully-immersive) documents such as video games and interactive fictions, can also be used to record and preserve them. The most straightforward way to think of this is when making a copy of the software. In some ways, identical copies of video games or interactive fictions can be considered documents which are the same as the originals; compare with FRBR‘s ‘manifestation’ level for books, where the copies differ only at ‘item’ level. If we are thinking, however, also to record the ‘experience’ of the player or ‘readers’, then in adding layers of information to the original computer programs we are creating further new documents. Documents which contain a level of immersion, (experience, feelings) associated with a given reader, player, or creator.

Video games and interactive narratives can also be considered to possess temporality. They arguably exist only whils they are being ‘read’ or ‘played’. Whilst the concept of a book or paper may be considered to exist as long as its physical form is extant, there is the question of whether the video game or the interactive narrative exists as its computer program on some kind of storage media, or whether it only exists when being played. Similary, we could suppose a book only exists either in print or electronic format whilst it is being read, and that the ‘bookness’ is separate from its representative media. This is not a usual interpretation however. The concept of analogue documents, in contrast to digital, partially-immersive and immersive documents is important, and forms the basis of the draft framework suggested below.

Immersive Theatre

The increasing popularity in London and other cities for immersive and participatory theatre added performance to the mix of partially-immersive documents.

Performances, displaying some parallels with video games and interactive narratives, only exist for a given amount of time, and unless one counts their documentary containers, such as the written script, or computer programme and data records, they are intangible forms of document. Like video games and interactive narratives, a performance can offer varying degrees of participation, and feelings of immersion.

Several of my students were/are fans of immersive theatre, attending shows such as Punchdrunk’s ‘The Drowned Man’ and Thomas Otway’s ‘Venice Preserv’d’ several times over. I was invited to go along to a performance of Venice Preserv’d’ where I witnessed first hand the desire of the audience to participate in the show; they readily and willingly suspended reality to a significant extent. Again I thought of documentation, and how a performance could be regarded as a document being ‘read’ by the audience. To some extent, all performance is interactive/participatory, as the audience is reacting internally to the show even if they are sitting as passive observers. Some performance, however, offers the audience higher levels of interactivity, from singing along with the cast, to joining the actors for part of the show, and participating in the performance. Varying degrees  of participation in temporal events, also offered by video games and interactive fiction, are traits of partial-immersion, and a performance could therefore also be considered as a partially-immersive document. The boundaries of ‘what is a performance’ is a valuable discussion, but left for another occasion.

In the case of  performance, this raises the (unoriginal) question, that if the performance itself is a document, is documentation (recording) of a performance yet another document? And a further, also unoriginal question, does the documentation intended to reconstruct a performance actually create yet another performance? Would it be possible to recreat exactly a performance from the viewpoint of a ‘reader’ or audience member, in the same way as for recreating the exact experience of playing a video game at a particular time and place? We can consider too, the recording of a performance from the perspective of the creator, or of a performer.

When preserving or recording a performance then, are we documenting just the performance per se, or also the thoughts, feelings, and interactions of members of the audience? Should we attempt to garner something from the actors in each performance to improve the validity of the record? A performance is clearly more than something that can be represented by a script, photographs or a video recording. It is necessary, when documenting performance, to say something about temporality and participation (new to me, but of course unoriginal from other disciplinary viewpoints). We must distinguish between a record of somthing which is intended to be experienced for the first time by a reader, and a record which includes something of how it felt to have participated on a previous occasion. The embedding of thoughts and feelings within any sort of document has yet to be fully explored concpetually, as well as technologically.

Fandom

In September 2013, Ludi Price joined the Centre for Information Science as my research student, beginning her PhD on the information behaviour of cult media fans. Our work lead me to appreciate and consider the art of cosplay as a kind of performance, and thus a form of partially-immersive document. Clearly, there are links between cosplay and participatory theatre, and the question of should anything of this be documented, and if so how, appeared again.

Dance

Adrian invited Ludi and I to a talk he had arranged by the artist Choi Ka Fai, who was interested in recording patterns of the electrical signals which generate muscle contractions (is the body itself the apparatus for remembering cultural processes?). His idea was to attempt to record the movement of dancers, and to play them back on another dancer, to see if movement could be recorded and transmitted. If this is ever possible, it would allow one person to almost become another, experiencing not just a recording of a performance, but what it felt like to be part of it. This could in theory be one of the experiential layers added to the concept of the immersive or complex document, but the work so far remains experimental.

Immersive Documents

By this time, I had published two short papers on the concept of the multisensory, immersive document. Sarah Rubidge, Professor Emerita (Dance) at University of Chichester, came across these papers and subsequently contacted me. Sarah had been developing immersive, choreographic installations for two decades, and was interested in how to document such participatory experiential works beyond using words and photographs. Sarah’s ideas of using 360 degree camera recording or virtual reality to represent these forms of performance art were similar to my own ideas; that technologies such as VR, together with multisensory rather than merely multimedia recording, might allow us to more accurately document the experiential nature of performance and related works for future scholars, students and historians.

For the moment however, the work remains conceptual, as although 360 degree recording improves the visual experience of the record, multisensory recording, especially that related to the sensation of movement, is in its infancy.

Clearly if we could make a complete, multisensory recording of a performance, the recorded document could be read either to experience the work for the first time, or to experience it again as either yourself on a previous occasion, or as someone else.

Sarah also suggested that I attend the Digital Echoes Symposium at C-DaRE, the dance research group at Coventry University. Here I met several dancers and researchers, who were interested in the documentation and archiving of dance. One of these participants was PhD researcher Rebecca Stancliffe, who introduced me to a project called Synchronous Objects, where dance movements were converted into data, then into other objects for visual representation. Rebecca had found the work of Paul Otlet, and was working on the concept of what is a document from the discipline of dance, totally unrelated to LIS. The day was fascinating, and I learnt about new things to document, such as body memory, in addition to audience recollections and dancer insights. The way dancers perceive a performance, their work, is totally different from how traditional documentalists think of it.

Performance Art

Over the summer of 2016, I attended a course at the Tate Modern on Framing the Performance, led by Georgina Guy. Georgina led the class for four, weekly sessions, in which a group of us considered how Tate had displayed and documented a range of performance art installations. We were invited as a class to consider what we needed to know about a work, in order to store, archive, preserve, access, use and ultimately understand it. A fascinating field.

Data

My most recent encounter with partially-immersive documents came as I was preparing for one of my own classes, a session for a module called Digital Information Technologies and Applications. The theme was data. In thinking about how to demonstrate data, I came across several artists whose work used a data input to bring into being a constantly changing visual artwork. See for example: http://www.worldprocessor.com/ . Participation then, does not only imply human input, but also that of data.

Interdisciplinarity

Alongside all of this, I undertook some further literature reviews, looking for work relating to documents, and documentation of performance, but from outside the LIS discipline. There was plenty. Performance artists from all fields, theatre, dance, music, performance art, were all represented in the literature on documenting performance. All these previously unimagined colleagues working on documents and documentation from a completely different background to LIS. I started to think about an event to bring the two cohorts together. On mentioning my interest to a friend, Tia Siddiqui, she put me in touch with a colleague of hers, from Rose Bruford college, Joseph Dunne, who had a background in performance, but who was also interested in documentation. I told Joe my idea of a symposium for both LIS and Theatre and Performance advocates, to share ideas on how performance can be regarded as a document, and how we can best record and preserve such partially-immersive entities for reuse if and whenever necessary.

Joe agreed to work with me on the idea, and our first collaborative outcome is this symposium ‘Documenting Performance’. The event sits within the wider consideration of the document by researchers at the Centre for Information Science, and specifically considers performance, although that is not to say video games, interactive fiction and other examples of partially-immersive documents such as performance art or information art do not warrant attention, but perhaps for another day.

Pulling all of these threads together, I think we can understand a partially-immersive document as one which affords the reader a compelling and engaging environment, for which the boundaries between reality and the imaginery, scripted world are blurred. Such documents present in varied media formats, and some of their characteristics may overlap with those of fully-immersive documents. Partially-immersive documents are interesting, because they already exist, and because of the questions they raise in respect of description and indexing, recording, access, preservation and use. They push at the boundaries of traditional documentation and demand that we reconsider our definition of documents in the age of VR, AR and mixed reality. Documentalists need to embrace the characteristics of participation and experience in our work, if we wish to fully maintain the 21st century record of humanity.

Perhaps the most interesting aspect of performance as a document is the capture and recording of the thoughts and feelings of those participating, whether as reader, (audience member), performer or creator, alongside the more usual physical representations such as a script, or a video. Understanding and rendering of this participatory layer is arguably what will allow us to move forward in the documentation of performance, in that it will move us closer to the construct of an acutal performance from a given viewpoint, so that we can offer a reader a more perfect copy of an original experience.

A (Draft) Unifying Perspective for Documents

It is perhaps helpful at this stage to construct a unifying perspective which includes all documents, encompassing also those which are neither partially- nor fully-immersive. I think we need two further categories: physical/analogue documents, and digital documents. The latter category being comprised of counterparts to the physical entities, and also of born-digital works.

As a starting point for discussion, we now have a unifying framework comprising four categories of documents:

physical/analogue

digital

partially-immersive/complex

fully-immersive

Exact definitions of these categories, and the identification of any overlaps or non-sensical implications needs further work. It is likely that the definitive placement of a given type of document within any given category will be problematic, as the interpretation of a document type will suject to context and viewpoint.

At first glance, the main categories seem self-evident. We can, for example, notice two main, straightforward ways in which physical or digital documents may be differentiated from paritally-immersive or immersive works.

Firstly, they are documents which do not change. That is, that a physical book remains the same book over time, as does a digital text, or artwork. No input or participation from the reader is anticipated, or even possible, so the work remains as it was originally created, unaffected by input or participative interaction.

Secondly, physcial/analogue or digital documents do not possess temporal characteristics, apart from those associated with the natural decay which affects all material objects. In contrast to a performance or an exhibition for example, which reach an end point beyond which, arguably, they no longer exist.

The straightforward delineation between the categories of documents becomes subtly problematic however, if we think more closely about the concepts implied by the axes of characterisation. Although the book (physical or digital) demands no active participation, are we not participating by the mere act of reading and construction of the bookish world in our minds? When we refer to a document as a physical entity, are we not implying the container, in contrast to the idea, the informational content, or the ‘bookness’?

Consider also temporality. Is it possible, for example, that the interpretation of a text changes as the reader ages? Is the document or painting encountered as a child the same as that encountered by the same person, but in adult life?

Whilst further thought is necessary, we can suggest that within each of the four categories of documents,  further characterisation can be made by placing every document at a point along each of four axes:

temporality: the document exists for a limited time

tangibility: the extent to which the document has a material form

degree of input or participation required: the extent to which interaction is afforded

immersion: the extent to which reality is suspended

The exact understanding of, and the scale or values for these axes are as yet undefined. How does participation relate to immersion? One can surely be immersed in a document, whilst remaining un-participative. There is unquesionably more work to be done to understand the nature of documents and the processes of documentation, and the draft framework above is suggested as a tool with which we can  elucidate and explore concepts at a more specific level.

DocPerform

This symposium, focusing on performance, is a part of this work. It is the first of the documentation events at City, although it has grown into a collaborative event, somewhat larger than I originally envisaged.

The symposium is divided into three sessions. Firstly, we look at some existing projects in key memory institutions. Secondly, we examine less traditional aspects of performance which we could try to document, and finally we consider some newer types of performance and ways to understand what we should be documenting. We hope that you enjoy the day, and that it will encourage learning and cooperation from both fields of LIS and Theatre and Performance.

Note: This post was updated on 9/1/17 by LR

 

New Academic Year 16/17 at CityLIS London Library School

citylisbanner

Image by @ludiprice cc-by


Thoughts around my talk planned for Induction this year. For reference, as I most likely won’t stick to the script.

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Library & Information Science

I am delighted to welcome our new and returning students to the #citylis London Library School, as we start the academic year for 16/17. This year we are celebrating joining the University of London to become City, University of London. This new association will bring many benefits, including access to new resources, wider perspectives, and a higher profile for the work we do, and for our students and alumni.

Library and information science (LIS) addresses the questions arising from documentation of the human record. We explain this by saying that LIS research and practice focuses on the categories of activity comprising the information communication chain, shown below:

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Information Communication Chain – @lynrobinson cc-by

The processes of the information communication chain are often associated with information literacy, and information professionals practice, share and promote the skills and abilities which facilitate information literacy, and more recently, digital literacies.

Another way to consider the goals of library and information science is from the perspective of scholarly communication. That is, the examination of the ways in which knowledge is created, accessed, developed, communicated, validated, preserved and re-used. The processes of scholarly communication are related to those of the broader information communication chain, and our course content will highlight issues (e.g. scholarly publishing and open access) drawn from these related perspectives.

Whilst we often use the term ‘scholarly’ in LIS discussion, our focus on understanding (see recent work by Bawden and Robinson) is intended to be inclusive, that is, of relevance to anyone from any sector of society, not solely those associated with the academy.

Changes and developments in the processes of the communication chain and in scholarly communication occur as a result of several factors. These are referred to as drivers or agents for change. The principle change agent is technology. The move within scholarly communication to digital processes has had a significant impact on the work of the LIS sector, especially in higher education and the research lifecycle, but technological changes also impact information processes within the wider community.

Whilst many definitions of LIS refer to keeping the record of humanity, it may be that we now need to expand our model, to consider documentation of the machine record, in light of contemporary developments in technologies such as machine learning and artificial intelligence, resulting in an autonomous ability to create text, art, music etc.

Our core module DITA (Digital Information Technologies and Architecture)* sets out and explores the technological landscape as it relates to LIS. We are, however, mindful that in technology perhaps more than other subjects, today’s news is tomorrow’s recycled notepaper. Our learning ambitions look towards sustainability; we seek the ‘i’ in ‘data’, rather than the latest device. Although #citylis students have the option to take more specific computing modules as their elective, if this is of interest, our core computing content is carefully weighted towards the use of technology in helping us to answer the globally significant questions of documentation, which include:

  • how to understand the nature of documents
  • how to record and organise documents
  • how to facilitate and promote access to information
  • how to ensure equality in access to information
  • how to preserve documents
  • how to choose what to preserve
  • the ethics of documentation, including preservation, access and use
  • how to analyse documents to create new knowledge
  • how to use what we know to promote understanding
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Google search for peace, love, understanding. Screenshot by @lynrobinson on 18/09/16 cc-by

Technology is often compelling, but other drivers for change must be appreciated, including politics, economics and social trends. We shall consider all of these factors as we progress through our course material.

Additionally, we will examine the role philosophy plays in providing a framework of guidance for LIS research and practice. We will look specifically at the philosophy of information as authored by Luciano Floridi, but the work of other philosophers and theorists in relation to information, documentation and communication will be introduced.

A related thread, running across the whole course, is ethics. Library and information professionals have long been engaged with ethical behaviour, in respect of issues of censurship, privacy, and equality of access. Our contemporary society, within which we cannot help but leave a digital footprint, requires us to re-examine what is meant by privacy, and to establish and understand the consequences for what we give away, perhaps unknowingly, when we use digital network services.

Manifestations of ‘ethics in action’ then, include questions posed to the scholarly community by open access, open data, and open educational resources, but also societal questions posed by access to network services, use of the internet and social media, and the impact of big data. Library and information professionals have a responsibility not only to promote ethical information behaviour, but to contribute to its definition and evolution.

Whilst core LIS material including information history, information resources, retrieval, management and use, is still very much prevalent and emphasized within our syllabus, I would like to introduce more of our new content. LIS is a broad discipline, and there is always more material than we can cover within the timescale of our masters programme. Course content is selected primarily according to the expertise, interests and understanding of our #citylis teaching team, benefiting further from the significant input of external colleagues, practitioners, alumni and current students.

One of the most noticeable areas rising to prominence for the LIS professional is data management. Within the academic and research sector, this is often written and talked about in respect of research data management, but the wider phrase, ‘data curation’, invites a broader audience from LIS workers within the social, cultural and heritage sectors to consider issues of documentation (Robinson 2016). Alongside data management, where we can envisage a data file as a document, there is the need for data metadata, i.e. data about the data. Standards in this area are just starting to emerge, as are repositories for data, directories of data repositories, data papers, and journals about data.

The increasing availability of APIs allows datasets to be searched, analysed, re-used, remixed and reimagined. APIs govern the data we can access from the massive collections accrued by social media, scientific, commercial and government bodies. Of course data collectors may not share willingly, and the contrast within our society between the increasingly visible open access/data movement, and closed data capture systems is striking. Knowledge is power, and keeping closed datasets has potential benefits for some, yet disadvantages for others.

We will also consider analysis of data. Analytics, counting things, affects us all. We have witnessed recently a striking duality in LIS, between qualitiative, informational analysis, and the contrasting quantitative approach.

These practices are already significant informational activities in disciplines from science to the humanities, and the library and information science community is ideally placed to comment on, facilitate and contribute.

Returning to more familiar territory, we are also introducing a focus on libraries, librarianship and library spaces, in relation to the current socio-political climate, and as considered alongside the historical use of space in the library, and public spaces in general.

On a more conceptual level, we will be pushing the boundaries of our discipline to consider the future of documents, the relevance and meaning of understanding, and the ways in which philosophical insight can contribute to practice within the sector.

Social Media and Communication

In addition to its forward-looking socio-technical focus, #citylis is also known for the promotion of communication and networking skills. These skills are commonly referred to within the mixed bag of ‘soft skills’, which are highly regarded by employers in all sectors. Whilst this umbrella phrase is somewhat unappealing, good communication skills have long-lasting appeal. They work even when the technological systems we use have returned to plastic dust. It will come as no surprise to anyone joining our cohort, that students and staff are encouraged to engage with and beyond their cohort via social media, as well as via more traditional scholarly output mechanisms. Our course actively promotes professional writing skills, and we consider reflective learning, practice and research throughout the year. We realise that not everyone is comfortable posting their own original material to a public forum, but we do everything we can to ensure a supportive environment, and we do require all our students to be aware of the nature, functions and advantages of social media from the LIS perspective.

We use blogs and Twitter to promote and discuss our course material, to share resources, research ideas, practice tips, to start discussions on current issues, highlight events, and to create a community of past, current and future students beyond the physical classroom, and the constraints of the course timescale. Further, we use social media tools to engage with the wider profession, and others who may not have encountered LIS before.

We are also aware of the negative side of social media engagement, and we hope to equip all our students with the skills to identify, be resilient to, and to avoid contributing to social media’s dark side. This includes online obsession, trolling, abusive or passive-aggressive posts, boast-posts, oversharing, and posting whilst drunk, otherwise intoxicated or merely very angry (!).

Whilst for resource reasons we stick to blogs and Twitter, we encourage any of our students to engage with other social media platforms in a professional capacity. Social media applications, especially those handling multimedia, are key communication mediums in the 21st century. They are always evolving however, and before investing large amounts of time and energy in an application, it is always wise to consider the long-term (say, over 5 years) future of the content.

Modus Operandi

Our courses are delivered face-to-face, and although we are a postgraduate school we do ask that everyone attends the taught sessions. All students take 8 modules, 7 core plus one elective. There is then the individual dissertation. Detailed course materials can be found on the Moodle e-learning system for registered students, but public information about indicative content can be found on our course web pages, (LS, IS). Our courses can be studied full-time for 1 year, or part-time for 2 years.

Although some course materials are available on the e-learning system, this is not intended to suggest that attending the face-to-face sessions is unnessessary. Course participants are also encouraged to engage with out-of-hours activities and social media. A greater understanding of the concepts presented throughout the course will be gained from engagement with the course cohort, and wider professional networks.

As the Programmes Office may communicate official news to students via the UK postal system, do please ensure that we have a reliable home address.

Keeping up-to-date is hard, and for many of us the amount of reading and current awareness seems almost overwhelming. It does get a little better with time, as we learn to filter out the signal from the noise, but we live in a society where there is always more to pay attention to than we have time for. We all derive our own coping strategies, which invariably includes selection, and the ability to decide what to pay attention to. This ability is one of the key skills for contemporary society.

We will provide extensive, structured lists of resources during the academic year. We aim to provide students with a fair representation of the literature, but do remember that you do not have to read everything.

We work very hard on the content of, and interconnection between, our modules. However, new ideas, references, practices, organisations and methods arise all the time, and so material encountered during the formal course time will often be superceded fairly quickly. The #citylis teaching team members act as guides through what is undoubtedly a widespread, pervasive, and rapidly changing discipline, in the hope that the frameworks and concepts we communicate will be worthwhile, and that our students will be empowered with skills for life-long learning. Hold tight as we tell the stories, check, challenge and ask questions about everything.

Enjoy the show!

 

References:

Robinson L (2016). Between the deluge and the dark age; perspectives on data curation. Alexandria, 26(2), 73-76. DOI: dx.doi.org/10.1177/095574901666106

*From 17/18 DITA has been renamed Data, Information, Technologies and Applications

Summer Reading for Library & Information Science

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photo by @lynrobinson cc-by

For those of you planning to study for a masters in Library or Information Science, LIS, here are some suggestions for background reading in preparation for your course. Although I am writing from the perspective of those of you intending to enroll for the academic year 16/17 with the Library School at City, University of London, [#citylis], it is possible that my recommendations may be of wider interest; to those studying elsewhere, or for those of you who are just interested in what LIS is all about.

My last ‘summer reading’ post was four years ago. Over that time, our course content has developed, along with the nature of information and communication processes, and our understanding of library and information science as a discipline and practice. Whilst the texts that I suggested in 2012 remain valid, new publications are always appearing, and existing texts to which I have not yet paid attention often find their way into my field of vision.

The intention here is twofold. Firstly to offer a personal, ‘capsule’ selection of printed books, (although some may be available in electronic format), which will cover LIS from the broad perspective, the big-picture if you like. Throughout the course we will provide more specific reading lists, including: books, papers, websites, blogs, Twitter accounts, videos, podcasts, artworks and places to visit. My idea here is more interdisciplinary, showing the reach and depth of our discipline, and its continued relevance to society today. It is not necessary to read all the books, and each one stands alone perfectly well, although I have described them in an order of understanding the complexity of LIS.

My second aim is to say something about our use of social media at #citylis, and to suggest some internet resources as starting points for those of you new to digital communication processes.

The Books

Intro to Inf SciBawden D and Robinson L (2012). Introduction to Information Science. Facet: London

In spite of the deluge of novelty, some texts remain seminal and I will start by mentioning Introduction to Information Science, which I co-authored with David Bawden, as an accompaniment to our classes in 2012. The text remains a solid place to start if you need an overview of the sort of topics and concepts that are covered in courses relating to library and information science. The text has been very well received, and is now used internationally as a basis for understanding and framing the discipline. We give many ideas for further reading and pathways for following-up with areas you find interesting or especially relevant. The topics listed are covered in my previous post, but you can see the content from the link to the Facet Publications site.

Intro to InformationFloridi L (2010). Information: a very short introduction. OUP: Oxford

The success of OUP’s ‘very short introduction’ series marches on. This series has the enviable, dual status of being both informative, and collectable. It is impossible to stop at ‘just one’ and I find myself drawn by the physical aesthetics of the little volumes to regularly add one more to my set. In this context, I would like to mention again two of the other texts from my last post. These volumes cover respectively the two concepts that are central to our courses: information, and its processing by computers. There are many books which cover information and computing, as neither of these subjects is unique to LIS. These books however, offer an approach suitable for readers from a wide variety of backgrounds, with an interest in information and its communication from a semantic perspective.

Firstly, information. Luciano Floridi is well known for his work on the philosophy of information, which informs our work within library and information science as a discipline and practice. This volume considers the nature of information, and the social and ethical implications it raises.

51UULOTow+L._AC_UL115_Gleick J (2011). The Information. Pantheon

If you enjoy the concept of information from Floridi’s ‘very short introduction’, you might like to read James Gleick’s wider story, “The Information”.

 

sc0004ffe2Magee B (2016). The Story of Philosophy. Dorling Kindersley

If you would like a wider introduction to Western Philosophy, try “The Story of Philosophy” by Brian Magee.

 

 

9780199586592Ince D (2011). The Computer: a very short introduction. OUP: Oxford.

Secondly, the computer. The LIS sector has been inseparable from technology for around 20 years now, although many information professionals still feel anxious when faced with understanding the mechanisms by which information is processed. Darrel Ince’s book offers reassurance, in explaining how a computer works, and importantly, why we need to know. The book is short, with a social focus, and technological pain will not last long.

9781783300419Dempsey L (2014). The nework reshapes the library. Ed. Varnum K. Facet: London

Having embraced the technology, Kenneth Varnum’s 2014 edited volume of Lorcan Dempsey’s writing, The Network Reshapes the Library provides good follow-up reading on how technologies are changing the work of the library professional. Dempsey writes on a diverse range of topics, covering library organization, services and technologies, and the evolution of the library to embrace the learning and research needs of inhabitants of the 21st century.

imagesWright A (2014). Cataloguing the World: Paul Otlet and the birth of the information age. OUP: Oxford

The modern information age, underpinning our library and information services today, is often attributed to the work at the turn of the 19th century by Paul Otlet. Alex Wright’s book Cataloguing the World: Paul Otlet and the birth of the information age is a wonderful telling of the story of humankind’s longstanding and continued effort to collect and organize knowledge, and Otlet’s part in this.

Otlet’s prescient understanding of the varied nature of documents was coupled with his work on the UDC, Universal Decimal Classification. The process of describing documents now embraces digital as well as physical items. Cataloguing and classification codes used to describe physical entities laid the foundations for modern day metadata; data about data, which is used to described and index the digital world.

9780262528511Pomerantz J (2015). Metadata. MIT Press: Cambridge, Massachusetts

Jeffrey Pomerantz book Metadata describes the origins and types of metadata, how it is used, and why it exists.

 

 

9781783300105Tattersall A (2016). Altmetrics: a practical guide for librarians, researchers and academics. Facet: London

Looking further into the digital world, we encounter new methods of scholarly communication and dissemination of information. For those of you with an interest in digital scholarship, Andy Tattersall’s new book: Altmetrics: a practical guide for librarians, researchers and academics focuses on research artifact level metrics which go beyond traditional journal papers to include book chapters, posters and data sets. The book covers the history of altmetrics, and looks at how library and information professionals can facilitate new approaches to learning and sharing knowledge.

books as historyPearson D (2012). Books as History. British Library: London

Finally, for those of you who came for the books. Take a look at David Pearson’s Books as History, and James W P Campbell’s The library: a world history (photographs by Will Pryce). In case you were wondering if LIS is the right discipline for you, pictures speak a thousand words.

 

9780500342886_26164Campbell W P and Pryce W(2013). The Library: a world history.  Thames and Hudson: London

 

 

 

All of the books listed above should be available from the smashing City University Library for anyone who is already registered. If you need more inspiration, please take a look at my LibraryThing catalogue, where you can see books tagged for the modules I teach, or for LIS related topics in general. There is some background to using my catalogue on my profile page.

Social Media

At #citylis, we are unapologetically digital. Whilst the documentation of our physical/analogue world will always be an essential tenet of LIS, we cannot ignore the digital processes and entities which are now pervasive in our information society. During the course, we will take the opportunity to examine what this means for LIS, and discuss how the digital realm relates to the physical.

Accompanying the contemporary shift to a culture which is as much digital as physical in many parts of the world, has been a change in the processes of scholarly communication; a change in the ways in which knowledge is created and shared. The tradional, print based dissemination pathways are evolving into new highways of digital scholarship. Although there is much to be worked out before the traditional forms of publishing are completely superseded, we encourage all our students to  understand the factors for change in communication, and to gain experience in working digitally. Our starting point will be to introduce two popular social media channels: tweeting and blogging.

Many of you will already have a Twitter account, and some of you will be familiar with blogs. For those of you new to these practices, we will run a social media 101 class at Induction (this year on 23/09/16). If you are keen to get a head start, you may like to check out:

Twitter: https://support.twitter.com/articles/215585#

WordPress: https://www.youtube.com/watch?v=YzrRQHSMc5w (video)

Writing for Research: https://medium.com/@Write4Research

The Lost Infrastructure of Social Media: https://medium.com/@anildash/the-lost-infrastructure-of-social-media-d2b95662ccd3#.rm13ptw50

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For further information about Induction, please check your email if you are a new #citylis student, and don’t forget to follow us on Twitter @citylis. We have a blog, where you can read about our alumni, news, research and events. If you have any further suggestions for summer reading, please add a comment.